TerrainSOAR class.
TerrainSOAR class. This class is for include the SOAR++ terrain engine into OO3D. TerrainSOAR. includes a "terrain" object as member, and manages XML input from file, as in Skydome. Other GL data as color or lighting are stored in TerrainSOAR to manage OpenGL rendering. Rendering of Terrain is done trhough virtual function Object3D::glDrawMisc, redefined in TerrainSOAR.Initially, the texture of terrain is not managed by Texturemanager.
Includes code for get information about view frustum from OpenGL needed for update LOD. (GLinfo in basic SOAR)
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