include "Timerh"
Public Methods
-
Motion(void)
- Constructor/Destructor
-
~Motion(void)
-
void ComputeTfromState(int state)
-
void ComputeDelta(void)
-
int LoadXML(char* file_name)
- Parse Motion in a XML file ------- (1 if OK, 0 if ERROR)
-
int ParseXML(xmlDocPtr doc, xmlNodePtr cur)
-
void Initialize(void)
-
Vector3D GetPivot(void)
-
Quaternion ComputefromInput(double continuous_input)
-
Quaternion ComputefromInput(int discrete_input)
-
float GetDelta(void) const
-
float GetGain(void) const
Private Fields
-
float t
-
float t_max
- tiempo instantáneo;
-
float delta
- tiempo que dura el movimiento (duration)
-
float gain
- Deflexión/desplazamiento instantáneo
-
int type_motion
- Deflexión/desplazamiento de referencia
-
Vector3D axisP0
- Variables for rotation
-
Vector3D axisP1
-
Vector3D axis
-
Vector3D pivot
-
int type_input
-
int prev_state
- variables for discrete motion input control
-
int active
-
vector<Function01> functions
Private Methods
-
void addFunction01(void)
- active: -1=move down 0=stop 1=move up
-
inline void addFunction01(const Function01 &f)
Documentation
include "Timerh"
- Motion(void)
- Constructor/Destructor
- ~Motion(void)
- void ComputeTfromState(int state)
- void ComputeDelta(void)
- int LoadXML(char* file_name)
- Parse Motion in a XML file ------- (1 if OK, 0 if ERROR)
- int ParseXML(xmlDocPtr doc, xmlNodePtr cur)
- void Initialize(void)
- Vector3D GetPivot(void)
- Quaternion ComputefromInput(double continuous_input)
- Quaternion ComputefromInput(int discrete_input)
- float GetDelta(void) const
- float GetGain(void) const
- float t
- float t_max
- tiempo instantáneo;
- float delta
- tiempo que dura el movimiento (duration)
- float gain
- Deflexión/desplazamiento instantáneo
- int type_motion
- Deflexión/desplazamiento de referencia
- Vector3D axisP0
- Variables for rotation
- Vector3D axisP1
- Vector3D axis
- Vector3D pivot
- int type_input
- int prev_state
- variables for discrete motion input control
- int active
- void addFunction01(void)
- active: -1=move down 0=stop 1=move up
- inline void addFunction01(const Function01 &f)
- vector<Function01> functions
- This class has no child classes.
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