Class to draw text with OpenGL and MY PNG font renderer
Public Methods
-
Text2D()
- Constructors / Destructors
-
~Text2D()
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inline void setName(const string &n)
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inline string getName() const
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inline void SetPosition(double x, double y)
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inline void SetScale(double x, double y)
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inline void SetLabel(const string &l)
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void glPosScal()
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inline string getLabel() const
- Position and scale in OpenGL environment
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inline int getAnchorPoint() const
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int LoadXML(char* file_name)
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int ParseXML(xmlDocPtr doc, xmlNodePtr cur)
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void Out(char* c) const
Private Fields
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string textname
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string Label
-
Vector2D Position
- string to draw
-
Vector2D Scale
-
int anchorpoint
Documentation
Class to draw text with OpenGL and MY PNG font renderer
- Text2D()
- Constructors / Destructors
- ~Text2D()
- inline void setName(const string &n)
- inline string getName() const
- inline void SetPosition(double x, double y)
- inline void SetScale(double x, double y)
- inline void SetLabel(const string &l)
- void glPosScal()
- inline string getLabel() const
- Position and scale in OpenGL environment
- inline int getAnchorPoint() const
- int LoadXML(char* file_name)
- int ParseXML(xmlDocPtr doc, xmlNodePtr cur)
- void Out(char* c) const
- string textname
- string Label
- Vector2D Position
- string to draw
- Vector2D Scale
- int anchorpoint
- This class has no child classes.
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