class FaceCollision


Public Fields

[more]Vector3D V1
private:
[more]Vector3D V2
[more]Vector3D V3
[more]Vector3D Normal
The three vertex of the triangle
[more]Vector3D Baricentre
The normal of the triangle

Public Methods

[more] FaceCollision()
[more] FaceCollision(Vector3D v1, Vector3D v2, Vector3D v3)
[more] ~FaceCollision()
[more]void SetV1(double x, double y, double z)
[more]void SetV2(double x, double y, double z)
[more]void SetV3(double x, double y, double z)
[more]void ComputeNormal(void)
[more]void ComputeBaricentre(void)
[more]void ComputeAll(void)
[more]bool ISPointInside(Vector3D p)
[more]void LocateandOrient(double T[3], double R[3][3])


Documentation

o FaceCollision()

o FaceCollision(Vector3D v1, Vector3D v2, Vector3D v3)

o ~FaceCollision()

ovoid SetV1(double x, double y, double z)

ovoid SetV2(double x, double y, double z)

ovoid SetV3(double x, double y, double z)

ovoid ComputeNormal(void)

ovoid ComputeBaricentre(void)

ovoid ComputeAll(void)

obool ISPointInside(Vector3D p)

ovoid LocateandOrient(double T[3], double R[3][3])

oVector3D V1
private:

oVector3D V2

oVector3D V3

oVector3D Normal
The three vertex of the triangle

oVector3D Baricentre
The normal of the triangle


This class has no child classes.

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